First printed in Neon Dynasty Commander (2022)
Artifact Creature — Equipment Dog
Whenever this creature or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/4
- Illustrated by
- Oleksandr Kozachenko
Legality
- Legal in
- Legacy, Vintage, Commander, Duel Commander, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, PreDH, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (11)
- Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
- If Tanuki Transplanter attacks, use its power to determine how much
to add. If equipped creature attacks, use its power. In either case, use the power as the triggered ability resolves. Also in either case, if the creature isn't on the battlefield at that time, use its power as it last existed on the battlefield to determine how much
to add.
- Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
- Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
- As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
- An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
- An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
- If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
- An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
- If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
- Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
Prices
MTGO price: 3.07 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).
Combos
4 combos, the most popular first:
- Infinite combat phases, Infinite green mana…: Aggravated Assault + Erinis, Gloom Stalker + Orcish Lumberjack + Tanuki Transplanter
- Infinite creature tokens with haste, Infinite colored mana…: Chromatic Orrery + Najeela, the Blade-Blossom + Tanuki Transplanter
- Infinite creature tokens with haste, Infinite colored mana…: Mycosynth Lattice + Najeela, the Blade-Blossom + Tanuki Transplanter
- Infinite combat phases, Infinite creature ETB…: Combat Celebrant + Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Tanuki Transplanter