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Take the Fall

First printed in Outlaws of Thunder Junction (2024)

Take the Fall

Instant

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.

Dewey had been briefed on every aspect of the plan... except the bit where he was left holding the bag.

Illustrated by
Eduardo Francisco

Legality

Rulings (3)

  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
  • If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

Prices

MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Take the Fall in Limited
Set GIH WR vs set IWD Games
Outlaws of Thunder Junction (OTJ), Premier Draft 54.9% +0.7 +4.9 76590
Outlaws of Thunder Junction (OTJ), Sealed 54.2% -1.1 +3.9 1715
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen