First printed in Innistrad: Midnight Hunt (2021)
Suspicious Stowaway 

Creature — Human Rogue Werewolf
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/1
Seafaring Werewolf
Creature — Werewolf
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/1
- Illustrated by
- Jake Murray
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Standard Brawl
Rulings (9)
- If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
- Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
- If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
- Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
- Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
- If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
- Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).