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Stormkeld Vanguard // Bear Down

First printed in Wilds of Eldraine (2023)

All 2 prints

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Stormkeld Vanguard // Bear Down

Stormkeld Vanguard

Creature — Giant Warrior

This creature can't be blocked by creatures with power 2 or less.

He rides like thunder and strikes like lightning.

6/7

Bear Down

Sorcery — Adventure

Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

Illustrated by
Aldo Domínguez

Legality

Rulings (13)

  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
  • Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
  • Once Stormkeld Vanguard has become blocked, reducing the power of a creature blocking it to 2 or less won't cause it to become unblocked.
  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
  • An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

Prices

MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Stormkeld Vanguard // Bear Down in Limited
Set GIH WR vs set IWD Games
Wilds of Eldraine (WOE), Premier Draft 57.2% +2.0 +3.1 41623
Wilds of Eldraine (WOE), Sealed 60.1% +3.5 +3.4 2746
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen

Standard In 14 of 1778 decks (0.8%), most in UBRG (unclassified)

Share of decks
0.8%
▲ 0.1 vs previous 30 days
2026-08-10: 0.0% 2026-08-17: 0.0% 2026-08-24: 0.4% 2026-08-31: 1.3% 2026-09-07: 0.3% 2026-09-14: 1.4% 2026-09-21: 0.4% 2026-09-28: 0.7% 2026-10-05: 1.3% 2026-10-12: 1.0% 2026-10-19: 0.5% 2026-10-26: 0.0%
Weekly, last 90 days
Decks
14
0 main, 14 sideboard
Avg. copies
–
in the main deck
Win rate
57%
2 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
UBRG (unclassified) 1.3% 46%
URG (unclassified) 1.1% 5%
RG (unclassified) 0.5% 11%
WURG (unclassified) 0.2% 33%

Played together with

Not enough decks yet.

Best win rate

DeckRecord
UBRG
Martin_Dominguez in Standard Challenge 32 Special
5-2
71%
UBRG
bless_von in Standard Challenge 16
4-2
67%
UBRG
MeninoNey in Standard Challenge 32
4-2
67%
UBRG
LegacyGrinder in Standard Challenge 16 Special
4-2
67%
UBRG
MeninooNey in Standard Challenge 32 Special
4-2
67%
UBRG
Cudibunda in Standard Challenge 32
3-3
50%
UBRG
MeninooNey in Standard Challenge 32 Special
3-3
50%
UBRG
MeninoNey in Standard Challenge 16
1-4
20%

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

DeckCopiesFinish
UBRG
Arena ranked player,
1 side
RG
Arena ranked player,
1 side
UBRG
Cudibunda,
1 side #31
of 64
3-3
UBRG
bless_von,
1 side #10
of 39
4-2
UBRG
MeninoNey,
1 side #25
of 39
1-4
UBRG
KangXiaotian,
1 side 5-0
UBRG
MeninoNey,
1 side #11
of 63
4-2
WURG
Arena ranked player,
1 side