First printed in Modern Horizons 2 (2021)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Everyone wants to be on the winning side.
- Illustrated by
- Johann Bodin
Legality
- Legal in
- Modern, Legacy, Vintage, Historic, Timeless, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders, Standard Brawl
Rulings (5)
- The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
- Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
- A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
- The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
- If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).