First printed in Teenage Mutant Ninja Turtles (2026)
Creature — Snake Spirit Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
Snake-Eyes's gift takes others back to their worst memory. To the weak, it is a curse; to the wise, a second chance.
3/4
- Illustrated by
- InHyuk Lee
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders
Rulings (5)
- In a Two-Headed Giant game, life gained by your teammate won't cause South Wind Avatar's last ability to trigger, even though it caused your team's life total to increase.
- If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and South Wind Avatar's last ability will trigger only once.
- Use the creature's toughness as it last existed on the battlefield to determine how much life you gain with South Wind Avatar's second ability.
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, South Wind Avatar's last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- South Wind Avatar's last ability triggers just once for each life-gaining event, whether it's 1 life from Illegitimate Business or 3 life from Guac & Marshmallow Pizza.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Teenage Mutant Ninja Turtles (TMT), Premier Draft | 56.6% | -0.2 | +1.5 | 3228 |
| Teenage Mutant Ninja Turtles (TMT), Sealed | 59.1% | +1.5 | +1.9 | 941 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
125 combos, the most popular first:
- Infinite lifegain, Infinite lifegain triggers…: Exquisite Blood + South Wind Avatar
- Infinite lifegain, Infinite lifegain triggers…: Bloodthirsty Conqueror + South Wind Avatar
- Infinite creature ETB, Infinite creature LTB…: Gravecrawler + South Wind Avatar + Warren Soultrader
- Infinite artifact ETB, Infinite artifact LTB…: Pitiless Plunderer + Reassembling Skeleton + South Wind Avatar + Warren Soultrader
- Infinite card draw, Infinite draw triggers…: Pawn of Ulamog + South Wind Avatar + Yawgmoth, Thran Physician (+ 1 other requirement)
- Infinite card draw, Infinite draw triggers…: Sifter of Skulls + South Wind Avatar + Yawgmoth, Thran Physician (+ 1 other requirement)
- Destroy all creatures opponents control, Destroy each creature that enters the battlefield under an opponent's control…: Nest of Scarabs + South Wind Avatar + Yawgmoth, Thran Physician
- Infinite card draw, Infinite draw triggers…: Fumulus, the Infestation + South Wind Avatar + Yawgmoth, Thran Physician (+ 1 other requirement)
- Infinite creature ETB, Infinite creature LTB…: Phyrexian Altar + South Wind Avatar + Veinwitch Coven (+ 1 other requirement)
- Infinite creature ETB, Infinite creature LTB…: Phyrexian Altar + South Wind Avatar + Veinwitch Coven (+ 1 other requirement)