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Smuggler's Surprise

First printed in Outlaws of Thunder Junction (2024)

All 4 prints

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Smuggler's Surprise

Instant

Spree (Choose one or more additional costs.)
+ 2 generic — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ 4 genericGreen — You may put up to two creature cards from your hand onto the battlefield.
+ 1 generic — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Illustrated by
Jonas De Ro

Legality

Rulings (13)

  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
  • Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.
  • If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • No matter which modes you choose, you always follow the instructions in the order they are written.
  • If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.
  • You can't choose the same mode more than once.
  • If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.
  • Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

Prices

MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Smuggler's Surprise in Limited
Set GIH WR vs set IWD Games
Outlaws of Thunder Junction (OTJ), Premier Draft 56.7% +2.5 +2.5 15623
Outlaws of Thunder Junction (OTJ), Sealed 57.8% +2.5 +2.8 1108
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen

Standard In 4 of 1778 decks (0.2%), most in URG (unclassified)

Share of decks
0.2%
▼ 0.1 vs previous 30 days
2026-08-10: 0.0% 2026-08-17: 0.0% 2026-08-24: 0.0% 2026-08-31: 0.0% 2026-09-07: 0.3% 2026-09-14: 0.3% 2026-09-21: 0.7% 2026-09-28: 0.0% 2026-10-05: 0.2% 2026-10-12: 0.3% 2026-10-19: 0.3% 2026-10-26: 0.0%
Weekly, last 90 days
Decks
4
4 main, 0 sideboard
Avg. copies
3.5
in the main deck
Win rate
–
0 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
URG (unclassified) 1.1% 5%
RG (unclassified) 0.5% 33%

Played together with

Card Together Lift
Thornspire Verge100%43.4
Stomping Ground100%10.3
Llanowar Elves100%6.5
Overlord of the Hauntwoods75%333.4
Vaultborn Tyrant75%333.4
Overlord of the Boilerbilges75%190.5
Multiversal Passage75%2.4

Best win rate

No challenge results yet.

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

DeckCopiesFinish
RG
Arena ranked player,
4 main
RG
Schmeckles,
4 main 5-0
URG
Arena ranked player,
2 main
RG
Arena ranked player,
4 main

Commander In 6 of 6161 decks (0.1%), most in Raph & Mikey, Troublemakers

Share of decks
0.1%
▼ 0.1 vs previous 30 days
2026-08-17: 0.0% 2026-08-24: 0.2% 2026-08-31: 0.3% 2026-09-07: 0.1% 2026-09-14: 0.2% 2026-09-21: 0.2% 2026-09-28: 0.1% 2026-10-05: 0.1% 2026-10-12: 0.1% 2026-10-19: 0.2% 2026-10-26: 0.1%
Weekly, last 90 days
Decks
6
6 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
–
3 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
Raph & Mikey, Troublemakers 0.5% 3%
The Cabbage Merchant 0.3% 5%
Baylen, the Haymaker 0.3% 6%
The Ur-Dragon 0.1% 20%
Selvala, Explorer Returned 0.1% 50%

Played together with

Card Together Lift
Sol Ring100%1.0
Delighted Halfling83%2.6
Birds of Paradise83%1.9
Windswept Heath83%1.5
Wooded Foothills83%1.5
City of Brass83%1.1
Misty Rainforest83%1.1
Command Tower83%1.0
Chrome Mox83%0.9
Gemstone Caverns83%0.9

Best win rate

No challenge results yet.

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

DeckCopiesFinish
Raph & Mikey, Troublemakers
Vanness Yarn,
1 main #7 (top 8)
of 18
1-2
The Ur-Dragon
Michael,
1 main #24
of 31
0-2
Baylen, the Haymaker
LaMadreDelTopo,
1 main #26
of 33
0-3
Selvala, Explorer Returned
Cam Z,
1 main #8 (top 8)
of 18
1-2
Selvala, Explorer Returned
Aiden Chandler,
1 main #2 (top 8)
of 18
2-2
The Cabbage Merchant
Daren Gutierrez,
1 main #20
of 24
0-3