First printed in Magic 2010 (2009)
All 10 prints
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Secret Lair Drop (SLD) #1799, 2024
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Wilds of Eldraine: Enchanting Tales (WOT) #35, 2023
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Tales of Middle-earth Commander (LTC) #208, 2023
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Commander 2021 (C21) #153, 2021
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Time Spiral Remastered (TSR) #330, 2021
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Iconic Masters (IMA) #107, 2017
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Commander 2017 (C17) #124, 2017
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Commander 2013 (C13) #92, 2013
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Magic 2014 (M14) #112, 2013
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Magic 2010 (M10) #111, 2009
Enchantment
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
- Illustrated by
- Jaime Jones
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, PreDH, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, Tiny Leaders, Standard Brawl
Rulings (5)
- Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
- If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
- If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
26 combos, the most popular first:
- Infinite lifegain triggers, Infinite lifeloss…: Exquisite Blood + Sanguine Bond
- Infinite lifegain triggers, Infinite lifeloss…: Bloodthirsty Conqueror + Sanguine Bond
- Target opponent loses the game: Beacon of Immortality + Sanguine Bond
- Near-infinite lifegain, Near-infinite lifeloss for up to two target opponents: Revival // Revenge + Sanguine Bond
- Infinite lifeloss for target opponent, Target opponent loses the game: Sanguine Bond + Shard of the Nightbringer
- Near-infinite lifegain, Near-infinite lifeloss for target opponent…: Sanguine Bond + Serra Avatar + Swords to Plowshares
- Near-infinite lifeloss for target opponent: Fire Covenant + Judith, Carnage Connoisseur + Sanguine Bond
- Near-infinite lifegain, Near-infinite lifeloss for target opponent: Enduring Angel // Angelic Enforcer + Sanguine Bond
- Near-infinite lifeloss for target opponent, Target opponent loses the game…: Sanguine Bond + Soul of Eternity + Swords to Plowshares
- Near-infinite lifeloss for target opponent: Judith, Carnage Connoisseur + Sanguine Bond + Wheel of Misfortune