First printed in Secrets of Strixhaven (2026)
Sorcery — Lesson
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
- Illustrated by
- Josu Hernaiz
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Alchemy, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders
Rulings (3)
- Each spell with paradigm has the Lesson subtype. The Lesson subtype appears on instants and sorceries and has no inherent rules meaning. Other effects (such as the learn ability from the original Strixhaven release) may refer to it.
- Paradigm creates a delayed triggered ability that triggers at the beginning of each of your first main phases for the rest of the game. When that ability resolves and the copy is created, you can choose not to cast the copy. In that case, the copy will cease to exist the next time state-based actions are checked. The delayed triggered ability will still trigger again at the beginning of your first main phase on your next turn regardless.
- Once a spell with paradigm has resolved, it doesn't matter what happens to the card in exile. Even if the card leaves exile, the delayed triggered ability will still trigger during each of your first main phases, and the copy will still be created.
Prices
MTGO price: 0.02 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Secrets of Strixhaven (SOS), Premier Draft | 58.4% | +3.0 | +4.3 | 5989 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen