First printed in Shadowmoor (2008)
All 7 prints
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Creature — Faerie Wizard
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
- Illustrated by
- Daren Bader
Legality
- Legal in
- Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, PreDH, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (7)
- If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
- When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
- If a creature with persist stops being a creature, persist will still work.
- If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
- The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
- If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
- If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
27 combos, the most popular first:
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Fain, the Broker + Puppeteer Clique
- Infinite death triggers, Infinite creature ETB…: Altar of Dementia + Puppeteer Clique + Spark Double
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Ghave, Guru of Spores + Puppeteer Clique
- Infinite death triggers, Infinite creature ETB…: Ghave, Guru of Spores + Phyrexian Altar + Puppeteer Clique
- Infinite colored mana, Infinite death triggers…: Phyrexian Altar + Puppeteer Clique + Quillspike
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Blade of the Bloodchief + Puppeteer Clique + Putrid Goblin
- Infinite creature LTB, Infinite creature ETB…: Puppeteer Clique + Szarel, Genesis Shepherd + Viscera Seer
- Infinite creature LTB, Infinite creature ETB…: Ashnod's Altar + Puppeteer Clique + Szarel, Genesis Shepherd
- Infinite creature LTB, Infinite creature ETB…: Goblin Bombardment + Puppeteer Clique + Szarel, Genesis Shepherd
- Infinite damage, Infinite death triggers…: Blade of the Bloodchief + Murderous Redcap + Phyrexian Altar + Puppeteer Clique