First printed in Shadowmoor (2008)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Clear out the cell. Bring in the next prisoner.
- Illustrated by
- Zoltan Boros & Gabor Szikszai
Legality
- Legal in
- Modern, Legacy, Vintage, Commander, Duel Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, Brawl, Standard Brawl, Competitive Brawl
Rulings (2)
- The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
- Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).