First printed in The Lord of the Rings: Tales of Middle-earth (2023)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
- Illustrated by
- L J Koh
Legality
- Legal in
- Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders, Standard Brawl
Rulings (7)
- Each time the Ring tempts you, you must choose a creature if you control one.
- As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
- The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
- Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
- The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
- Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth (LTR), Premier Draft | 54.5% | -1.1 | +2.6 | 9885 |
| The Lord of the Rings: Tales of Middle-earth (LTR), Sealed | 55.6% | -1.2 | +0.5 | 1008 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
2 combos, the most popular first:
- Infinite mill, Near-infinite self-mill: Doomsday Excruciator + One Ring to Rule Them All
- Infinite mill, Infinite self-mill: Body of Research + One Ring to Rule Them All