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Obosh, the Preypiercer

First printed in Ikoria: Lair of Behemoths (2020)

All 9 prints

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Obosh, the Preypiercer

Legendary Creature — Hellion Horror

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 generic as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

3/5

Illustrated by
Daarken

Legality

Rulings (19)

  • For spells with X in their mana costs, use the value chosen for X to determine the spell's mana value. If a permanent or card in any other zone has X in its mana cost, X is considered to be 0.
  • You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
  • If multiple replacement or prevention effects try to modify damage that would be dealt to a permanent or player, the player or the controller of the permanent chooses the order in which they apply.
  • The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
  • If a creature with trample you control would deal combat damage to a blocking creature while you control Obosh, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.
  • If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
  • If a card in a player's library has X in its mana cost, X is considered to be 0.
  • If an effect such as that of Ravenous Gigantotherium asks you to divide damage among targets, you must divide the unmodified damage before doubling it.
  • If you reveal a companion outside the game, for as long as it remains there, you may pay 3 generic any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
  • Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
  • The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
  • Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
  • Paying 3 generic to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay 3 generic to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
  • Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
  • Paying 3 generic to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • If you reveal a companion outside the game, for as long as it remains there, you may pay 3 generic any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Obosh unless it was the original source of damage.

Prices

MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Obosh, the Preypiercer in Limited
Set GIH WR vs set IWD Games
March of the Machine (MOM), Premier Draft 53.7% -1.1 +1.4 8443
March of the Machine (MOM), Sealed 60.1% +4.7 +7.1 707
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen

Combos

6 combos, the most popular first:

Commander In 1 of 5718 decks (0.0%), most in Indoraptor, the Perfect Hybrid

Share of decks
0.0%
= vs previous 30 days
2026-08-17: 0.2% 2026-08-24: 0.1% 2026-08-31: 0.1% 2026-09-07: 0.0% 2026-09-14: 0.0% 2026-09-21: 0.0% 2026-09-28: 0.1% 2026-10-05: 0.0% 2026-10-12: 0.0% 2026-10-19: 0.0% 2026-10-26: 0.0%
Weekly, last 90 days
Decks
1
1 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
–
0 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
Indoraptor, the Perfect Hybrid 0.0% 100%

Played together with

Not enough decks yet.

Best win rate

No challenge results yet.

Challenges only: MTGO publishes only the 5-0 league decks.

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