First printed in Return to Ravnica (2012)
Creature — Human Wizard
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2/2
- Illustrated by
- Karl Kopinski
- Watermark
- Azorius
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, PreDH, Brawl, Standard Brawl, Competitive Brawl
Rulings (6)
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).