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Mind Transfer Protocol

First printed in Teenage Mutant Ninja Turtles (2026)

Mind Transfer Protocol

Instant

Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5.
Draw a card.

"You will experience some discomfort. Then, for better or worse, the concepts of comfort and discomfort will become quite alien."
—Fugitoid

Illustrated by
Chris Seaman

Legality

Rulings (2)

  • Mind Transfer Protocol overwrites all previous effects that set the creature or artifact's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
  • Effects that modify the creature's power and/or toughness, such as the effect of Karai's Technique, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.

Prices

MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Mind Transfer Protocol in Limited
Set GIH WR vs set IWD Games
Teenage Mutant Ninja Turtles (TMT), Premier Draft 57.5% +0.7 +2.3 12650
Teenage Mutant Ninja Turtles (TMT), Sealed 57.8% +0.3 +2.7 1212
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen

Combos

57 combos, the most popular first:

See all 57 on Commander Spellbook