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Merfolk Secretkeeper // Venture Deeper

First printed in Throne of Eldraine (2019)

All 3 prints

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Merfolk Secretkeeper // Venture Deeper

Merfolk Secretkeeper

Creature — Merfolk Wizard

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

0/4

Venture Deeper

Sorcery — Adventure

Illustrated by
Jana Schirmer

Legality

Rulings (10)

  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Prices

MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

Combos

5 combos, the most popular first:

Modern In 2 of 2683 decks (0.1%), most in UBG (unclassified)

Share of decks
0.1%
▲ 0.1 vs previous 30 days
2026-08-10: 0.0% 2026-08-17: 0.0% 2026-08-24: 0.0% 2026-08-31: 0.0% 2026-09-07: 0.0% 2026-09-14: 0.0% 2026-09-21: 0.0% 2026-09-28: 0.0% 2026-10-05: 0.1% 2026-10-12: 0.1% 2026-10-19: 0.0% 2026-10-26: 0.0%
Weekly, last 90 days
Decks
2
2 main, 0 sideboard
Avg. copies
4.0
in the main deck
Win rate
–
0 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
UBG (unclassified) 2.0% 4%

Played together with

Not enough decks yet.

Best win rate

No challenge results yet.

Challenges only: MTGO publishes only the 5-0 league decks.

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