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Megaton's Fate

First printed in Fallout (2024)

All 4 prints

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Megaton's Fate

Sorcery

Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Do the right thing—or the wrong thing.

Illustrated by
Chris Cold

Legality

Rulings (8)

  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Prices

MTGO price: 0.16 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

Combos

6 combos, the most popular first:

Commander In 15 of 6550 decks (0.2%), most in Rowan, Scion of War

Share of decks
0.2%
= vs previous 30 days
2026-08-17: 0.6% 2026-08-24: 0.3% 2026-08-31: 0.1% 2026-09-07: 0.7% 2026-09-14: 0.1% 2026-09-21: 0.1% 2026-09-28: 0.2% 2026-10-05: 0.1% 2026-10-12: 0.5% 2026-10-19: 0.2% 2026-10-26: 0.1%
Weekly, last 90 days
Decks
16
16 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
42%
5 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
Rowan, Scion of War 0.7% 33%
Sami, Wildcat Captain 0.1% 11%

Played together with

Card Together Lift
Pirate's Pillage100%137.8
Searing Touch100%116.1
Sorceress's Schemes100%106.7
Inspired Tinkering100%88.2
Big Score100%68.2
Past in Flames100%31.5
Will of the Jeskai100%26.3
Treasonous Ogre100%11.3
Storm-Kiln Artist100%8.6
Birgi, God of Storytelling // Harnfel, Horn of Bounty100%4.7

Best win rate

DeckRecord
Rowan, Scion of War
Samuele Serra in Monkeys for charity - European cEDH Championship Qualifier
3-3
50%
Rowan, Scion of War
Danny Hibbard in Tabletop Tavern | Win-A-Dual cEDH Tournament - OCTOBER 2026
2-4
33%

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

DeckCopiesFinish
Rowan, Scion of War
Iago de Brito,
1 main #6 (top 8)
of 17
1-2
Sami, Wildcat Captain
Miguel Cruz,
1 main #13
of 31
1-2
Rowan, Scion of War
[BFF] Hyakki,
1 main #22
of 65
1-2
Rowan, Scion of War
Brian Tran,
1 main #42
of 65
0-2
Rowan, Scion of War
[ML'A] Edgaar5,
1 main #2 (top 8)
of 20
2-1
Rowan, Scion of War
Colin Hofer,
1 main #29
of 46
0-2
Rowan, Scion of War
Samuele Serra,
1 main #3 (top 8)
of 25
3-3
Rowan, Scion of War
Danny Hibbard,
1 main #8 (top 8)
of 27
2-4