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Make Your Own Luck

First printed in Outlaws of Thunder Junction (2024)

All 2 prints

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Make Your Own Luck

Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash

Illustrated by
Chris Seaman

Legality

Rulings (7)

  • If there are fewer than three cards in your library, look at all of the cards in your library and follow the instructions in order. For example, if you had only two cards in your library, you would look at both, exile and plot up to one nonland card from among them, and then put the rest into your hand. Sounds like your luck is about to run out.
  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.

Prices

MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 2 Nov 2026).

Limited On MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Make Your Own Luck in Limited
Set GIH WR vs set IWD Games
Outlaws of Thunder Junction (OTJ), Premier Draft 55.1% +0.9 +2.7 40701
Outlaws of Thunder Junction (OTJ), Sealed 56.2% +0.9 +0.2 1435
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen