First printed in Dragon's Maze (2013)
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
The Azorius have so many codes and statutes that you're always in violation of one of them.
- Illustrated by
- Kev Walker
- Watermark
- Azorius
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Pauper, Penny Dreadful, Commander, Duel Commander, Pauper Commander, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, PreDH, Brawl, Standard Brawl, Competitive Brawl
Rulings (6)
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
Prices
MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).