First printed in Ikoria: Lair of Behemoths (2020)
All 9 prints
Log in to choose your favorite print: the site shows it in your decks, in the search and in the simulator.
-
Multiverse Legends (MUL) #117, 2023
-
Multiverse Legends (MUL) #182, 2023
-
Multiverse Legends (MUL) #182z, 2023
-
Multiverse Legends (MUL) #52, 2023
-
Magic Online Promos (PRM) #80883, 2020 (digital)
-
Ikoria: Lair of Behemoths (IKO) #227, 2020
-
Ikoria: Lair of Behemoths (IKO) #356, 2020
-
Ikoria: Lair of Behemoths Promos (PIKO) #227p, 2020
-
Ikoria: Lair of Behemoths Promos (PIKO) #227s, 2020
Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3/2
- Illustrated by
- Lie Setiawan
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker
- Banned in
- Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Standard Brawl
Rulings (18)
- The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
- The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
- If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
- Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
- If you reveal a companion outside the game, for as long as it remains there, you may pay
any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
- Paying
to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
- The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
- The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
- Lutri's ability can copy any instant or sorcery spell you control, not just one with targets.
- The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does.
- The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
- If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
- You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
- If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
- If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
- Paying
to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
- If you reveal a companion outside the game, for as long as it remains there, you may pay
any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| March of the Machine (MOM), Premier Draft | 52.3% | -2.4 | -3.0 | 5207 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
67 combos, the most popular first:
- Infinite creature ETB, Infinite creature LTB…: Baral's Expertise + Lutri, the Spellchaser
- Infinite creature ETB, Infinite creature LTB…: Lutri, the Spellchaser + Release to the Wind
- Infinite creature ETB, Infinite creature LTB…: Lutri, the Spellchaser + Semblance Anvil + Whirlwind Technique
- Infinite creature ETB, Infinite creature LTB…: Lutri, the Spellchaser + Temur Battlecrier + Whirlwind Technique
- Infinite creature ETB, Infinite creature LTB…: Aluren + Lutri, the Spellchaser + Snap
- Infinite artifact ETB, Infinite artifact LTB…: Altar of Dementia + Brass's Bounty + Horde of Notions + Lutri, the Spellchaser
- Infinite artifact ETB, Infinite artifact LTB…: Brass's Bounty + Horde of Notions + Lutri, the Spellchaser + Phyrexian Altar
- Infinite artifact ETB, Infinite artifact LTB…: Ashnod's Altar + Brass's Bounty + Horde of Notions + Lutri, the Spellchaser
- Infinite artifact ETB, Infinite artifact LTB…: Brass's Bounty + Goblin Bombardment + Horde of Notions + Lutri, the Spellchaser
- Infinite artifact ETB, Infinite artifact LTB…: Brass's Bounty + Horde of Notions + Lutri, the Spellchaser + Umbral Collar Zealot