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Localized Destruction

First printed in Modern Horizons 3 Commander (2024)

All 2 prints

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Localized Destruction

Sorcery

You get energy (an energy counter), then you may pay one or more energy. If you do, each creature you control with power equal to the amount of energy paid this way gains indestructible until end of turn.
Destroy all creatures.

Imperial detonators are calibrated to maximize devastation while minimizing collateral damage.

Illustrated by
Olivier Bernard

Legality

Rulings (9)

  • energy is the energy symbol. It represents one energy counter.
  • Some triggered abilities that state that you "may pay" a certain amount of energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • Some triggered abilities state that you "may pay" a certain amount of energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of energy as the ability resolves.
  • If a spell or ability with one or more targets states that you "may pay" some amount of energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any energy even if you want to.
  • Some spells and abilities that give you energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any energy.
  • If an effect says you get one or more energy, you get that many energy counters. To pay one or more energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Prices

MTGO price: 1.52 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).

Commander In 2 of 6185 decks (0.0%), most in Satya, Aetherflux Genius

Share of decks
0.0%
▼ 0.1 vs previous 30 days
2026-08-22: 0.1% 2026-08-29: 0.1% 2026-09-05: 0.0% 2026-09-12: 0.2% 2026-09-19: 0.0% 2026-09-26: 0.0% 2026-10-03: 0.0% 2026-10-10: 0.1% 2026-10-17: 0.0% 2026-10-24: 0.1%
Weekly, last 90 days
Decks
2
2 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
–
0 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
Satya, Aetherflux Genius 0.0% 67%

Played together with

Not enough decks yet.

Best win rate

No challenge results yet.

Challenges only: MTGO publishes only the 5-0 league decks.

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