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Leader's Talent

First printed in Teenage Mutant Ninja Turtles (2026)

Leader's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
2 genericWhite: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
3 genericWhite: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.

Illustrated by
Manuel Castañón

Legality

Rulings (7)

  • An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
  • Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  • You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
  • Leader's Talent's level 3 ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

Prices

MTGO price: 0.04 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Leader's Talent in Limited
Set GIH WR vs set IWD Games
Teenage Mutant Ninja Turtles (TMT), Premier Draft 56.3% -0.5 +1.3 2982
Teenage Mutant Ninja Turtles (TMT), Sealed 60.1% +2.5 +4.2 929
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen