First printed in Alliances (1996)
Enchantment — Aura
Enchant non-Wall creature you control
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
- Illustrated by
- Liz Danforth
Legality
- Legal in
- Legacy, Vintage, Premodern, Commander, Duel Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Old School 93/94, Gladiator, Pauper Commander, Brawl, Standard Brawl, Competitive Brawl
Ruling (1)
- The Aura will be put into the graveyard if you lose control of the creature or if it somehow becomes a Wall.