First printed in Shadowmoor (2008)
All 7 prints
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Creature — Ouphe
When this creature enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Accept one favor from an ouphe, and you're doomed to accept another.
3/2
- Illustrated by
- Kev Walker
Legality
- Legal in
- Modern, Legacy, Vintage, Commander, Duel Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, Brawl, Standard Brawl, Competitive Brawl
Rulings (7)
- If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
- If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
- The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
- When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
- If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
- If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
- If a creature with persist stops being a creature, persist will still work.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).
Combos
84 combos, the most popular first:
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Kitchen Finks + Renata, Called to the Hunt
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Heliod, Sun-Crowned + Kitchen Finks
- Infinite blinking of some creatures and some creature cards in graveyard and in library, Infinite colorless mana…: Ashnod's Altar + Geralf's Messenger + Kitchen Finks + Tayam, Luminous Enigma
- Infinite colored mana, Infinite death triggers…: Heliod, Sun-Crowned + Kitchen Finks + Phyrexian Altar
- Infinite death triggers, Infinite creature ETB…: Altar of Dementia + Heliod, Sun-Crowned + Kitchen Finks
- Infinite colored mana, Infinite death triggers…: Kitchen Finks + Phyrexian Altar + Renata, Called to the Hunt
- Infinite creature LTB, Infinite creature ETB…: Heliod, Sun-Crowned + Kitchen Finks + Viscera Seer
- Infinite creature LTB, Infinite creature ETB…: Archangel of Thune + Ashnod's Altar + Kitchen Finks
- Infinite creature LTB, Infinite creature ETB…: Carrion Feeder + Heliod, Sun-Crowned + Kitchen Finks
- Infinite creature LTB, Infinite creature ETB…: Blasting Station + Heliod, Sun-Crowned + Kitchen Finks