First printed in Throne of Eldraine (2019)
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
"Life is a tournament that rewards the bold."
—Syr Layne, knight of Embereth
- Illustrated by
- Bram Sels
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Standard Brawl
Rulings (4)
- If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
- You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
- The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
- If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
Prices
Paper price: €0.07 / $0.07 , the cheapest non-foil print (Cardmarket and TCGplayer through MTGJSON, 2 Nov 2026).
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 2 Nov 2026).