First printed in Scars of Mirrodin (2010)
All 8 prints
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Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"See how gratefully this world accepts our blessings."
—Jin-Gitaxias, Core Augur
- Illustrated by
- Dave Kendall
- Watermark
- Phyrexian
Legality
- Legal in
- Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, PreDH, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, Tiny Leaders, Standard Brawl
Rulings (7)
- Whenever you cast a spell, Inexorable Tide's ability triggers and goes on the stack on top of it. It will resolve (and you'll proliferate) before the spell resolves.
- If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).
Combos
28 combos, the most popular first:
- Infinite creature LTB, Infinite creature ETB…: Evolution Witness + Inexorable Tide (+ 1 other requirement)
- Infinite creature ETB, Infinite creature LTB…: Crystalline Crawler + Inexorable Tide + Shrieking Drake
- Infinite creature ETB, Infinite creature LTB…: Inexorable Tide + Pentad Prism + Shrieking Drake
- Infinite colorless mana, Infinite draw triggers…: Arcbound Reclaimer + Inexorable Tide + Iron Spider, Stark Upgrade + Krark-Clan Ironworks + Sol Ring
- Infinite creature ETB, Infinite creature LTB…: Gemstone Array + Inexorable Tide + Shrieking Drake
- Infinite colored mana, Infinite draw triggers…: Arcbound Reclaimer + Inexorable Tide + Iron Spider, Stark Upgrade + Krark-Clan Ironworks + Mox Opal
- Infinite turns, Lock: Inexorable Tide + Karn, the Great Creator + Throne of Geth + Ugin's Nexus
- Infinite artifact ETB, Infinite artifact LTB…: Equilibrium + Iceberg + Inexorable Tide + Memnite + Ornithopter
- Infinite creature ETB, Infinite creature LTB…: Crystalline Crawler + Inexorable Tide + Pentad Prism + Whitemane Lion
- Infinite artifact ETB, Infinite artifact LTB…: Equilibrium + Iceberg + Inexorable Tide + Memnite + Rograkh, Son of Rohgahh