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Impede Momentum

First printed in Dominaria United (2022)

Impede Momentum

Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Illustrated by
Igor Kieryluk

Legality

Rulings (6)

  • Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
  • If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
  • You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.
  • If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
  • If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
  • Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.

Prices

MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Impede Momentum in Limited
Set GIH WR vs set IWD Games
Dominaria United (DMU), Premier Draft 53.7% -2.7 -0.8 33501
Dominaria United (DMU), Sealed 49.3% -6.8 +0.8 1514
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen