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Illusory Gains

First printed in Dragons of Tarkir (2015)

Illusory Gains

Enchantment — Aura

Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.

Illustrated by
Kev Walker

Legality

Rulings (4)

  • The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
  • Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
  • If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
  • If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.

Prices

Paper price: €0.22 / $0.18 , the cheapest non-foil print (Cardmarket and TCGplayer through MTGJSON, 2 Nov 2026).

MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 2 Nov 2026).