First printed in Aether Revolt (2017)
Creature — Elephant
When this creature enters, pay (two energy counters). If you can't, return this creature to its owner's hand and you get
.
Subtlety is not a necessary part of sabotage.
3/4
- Illustrated by
- Filip Burburan
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Standard Brawl
Rulings (11)
- If you have only one
, you can't pay it even if you want to.
- If you have
, you have to pay it, even if you don't want to.
-
is the energy symbol. It represents one energy counter.
- Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
- If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
- Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
- Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
9 combos, the most popular first:
- Infinite creature ETB, Infinite creature LTB…: Greenbelt Rampager + Primal Prayers
- Infinite creature ETB, Infinite creature LTB…: Greenbelt Rampager + Intruder Alarm + Servant of the Conduit
- Infinite +1/+1 counters on most creatures you control, Infinite creature ETB…: Aetherwind Basker + Defiler of Vigor + Greenbelt Rampager + Spike Feeder
- Infinite +1/+1 counters on most creatures you control, Infinite creature ETB…: Aethersphere Harvester + Defiler of Vigor + Greenbelt Rampager + Spike Feeder
- Infinite creature ETB, Infinite creature LTB…: Aether Hub + Greenbelt Rampager + Intruder Alarm + Krosan Restorer
- Infinite +1/+1 counters on most creatures you control, Infinite creature ETB…: Defiler of Vigor + Greenbelt Rampager + Multiform Wonder + Spike Feeder
- Infinite creature ETB, Infinite creature LTB…: Aether Hub + Blossom Dryad + Greenbelt Rampager + Intruder Alarm
- Infinite creature ETB, Infinite creature LTB…: Aether Hub + Greenbelt Rampager + Intruder Alarm + Stone-Seeder Hierophant
- Infinite creature ETB, Infinite creature LTB…: Aether Hub + Greenbelt Rampager + Intruder Alarm + Voyaging Satyr