First printed in Mirrodin (2003)
Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)
- Illustrated by
- Michael Sutfin
Legality
- Legal in
- Modern, Legacy, Vintage, Commander, Duel Commander, PreDH, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (3)
- If you cast this with Entwine, you don’t get priority in the middle of resolution. You can’t steal something, do anything (like attack with it), and then sacrifice it.
- If you choose the “sacrifice a creature” mode, you choose the target of the damage on announcement, but don’t choose what to sacrifice until resolution. You must sacrifice a creature when Grab the Reins resolves, even if you don’t want to. If you don’t control any creatures at that time, Grab the Reins deals no damage.
- If you pay the entwine cost, you can sacrifice the creature you gain control of with Grab the Reins.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
4 combos, the most popular first:
- Near-infinite damage to one opponent, Target opponent loses the game: Grab the Reins + Serra Avatar
- Near-infinite damage to one opponent, Target opponent loses the game: Grab the Reins + Soul of Eternity
- Near-infinite damage to one opponent, Target opponent loses the game: Enduring Angel // Angelic Enforcer + Grab the Reins
- Near-infinite damage, Target opponent loses the game: Body of Research + Grab the Reins