First printed in Bloomburrow Commander (2024)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have ",
, Sacrifice this artifact: You gain 3 life."
: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
- Illustrated by
- Fiona Hsieh
Legality
- Legal in
- Legacy, Vintage, Commander, Duel Commander, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, PreDH, Brawl, Standard Brawl, Competitive Brawl
Rulings (12)
- The artifacts retain any types, subtypes, supertypes, and abilities they have.
- You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- If Gourmand's Talent somehow becomes an artifact, it will also be a Food during your turn.
- Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- The level 2 and level 3 class abilities of Gourmand's Talent won't trigger if you already gained life earlier in the turn on which it gained those levels, even if you gain life again later in the turn.
- Gaining a level won't remove abilities that a Class had at a previous level.
- Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
- Whatever you do, don't eat the delicious cards.
- You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
Prices
MTGO price: 11.65 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
45 combos, the most popular first:
- Infinite artifact ETB, Infinite artifact tokens…: Academy Manufactor + Gilded Goose + Gourmand's Talent + Hazel's Brewmaster
- Infinite artifact ETB, Infinite artifact LTB…: Academy Manufactor + Camellia, the Seedmiser + Gourmand's Talent + Peregrin Took
- Infinite artifact ETB, Infinite artifact LTB…: Gourmand's Talent + Krark-Clan Ironworks + Nuka-Cola Vending Machine
- Infinite artifact ETB, Infinite artifact LTB…: Gourmand's Talent + Nuka-Cola Vending Machine + Wicked Wolf
- Infinite artifact ETB, Infinite artifact LTB…: Gourmand's Talent + Mushroom Watchdogs + Nuka-Cola Vending Machine
- Infinite creature LTB, Infinite creature ETB…: Ashnod's Altar + Cauldron Familiar + Gourmand's Talent + Nuka-Cola Vending Machine
- Infinite artifact ETB, Infinite artifact LTB…: Gourmand's Talent + Grinding Station + Nuka-Cola Vending Machine
- Infinite creature LTB, Infinite creature ETB…: Cauldron Familiar + Gourmand's Talent + Nuka-Cola Vending Machine + Viscera Seer
- Infinite creature LTB, Infinite creature ETB…: Cauldron Familiar + Gourmand's Talent + Nuka-Cola Vending Machine + Phyrexian Altar
- Infinite artifact ETB, Infinite artifact LTB…: Gourmand's Talent + Nuka-Cola Vending Machine + Umbral Collar Zealot