First printed in Bloomburrow (2024)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
- Illustrated by
- Andrea Sipl
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Alchemy, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH
Rulings (11)
- If the target creature's power is increased to 4 or greater after Gossip's Talent's level 2 class ability triggers but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 4 or greater after the ability resolves, it still can't be blocked that turn.
- Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- If you choose to exile a creature with double strike when Gossip's Talent's level 3 class ability resolves, it won't be an attacking creature anymore when it returns to the battlefield, and it won't deal combat damage during the regular combat damage step.
- Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- Gaining a level won't remove abilities that a Class had at a previous level.
- Gossip's Talent's level 3 class ability triggers once for each creature you control that deals combat damage to a player during that combat damage step. You choose the order those triggers are put onto the stack. They resolve one at a time; when one resolves, you choose whether or not to exile the appropriate creature.
- You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 29 Oct 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Bloomburrow (BLB), Premier Draft | 48.5% | -6.1 | -2.7 | 12414 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
10 combos, the most popular first:
- Infinite turns, Lock: Gossip's Talent + Torpor Orb + Wormfang Manta
- Near-infinite creature ETB, Infinite draw triggers…: Gossip's Talent + Matoya, Archon Elder + The Locust God
- Infinite card draw, Near-infinite creature ETB…: Ashnod's Altar + Gossip's Talent + Matoya, Archon Elder + Nadir Kraken
- Infinite turns, Lock: Gossip's Talent + Tocatli Honor Guard + Wormfang Manta
- Infinite turns, Lock: Gossip's Talent + Hushwing Gryff + Wormfang Manta
- Infinite turns, Lock: Gossip's Talent + Hushbringer + Wormfang Manta
- Infinite turns, Lock: Brad Boimler, Eager Ensign + Gossip's Talent + The Legend of Kuruk // Avatar Kuruk
- Infinite turns, Lock: Gossip's Talent + Thor, God of Thunder + Time Stretch
- Infinite card draw, Near-infinite creature ETB…: Gossip's Talent + Matoya, Archon Elder + Nadir Kraken + Thermopod
- Infinite card draw, Near-infinite creature ETB…: Gossip's Talent + Matoya, Archon Elder + Nadir Kraken + Phyrexian Altar