First printed in Foundations Jumpstart (2024)
Legendary Creature — Minotaur Warrior
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
2/3
- Illustrated by
- Ishikawa Kenta
Legality
- Legal in
- Legacy, Vintage, Historic, Timeless, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Standard Brawl
Rulings (4)
- Gornog's third ability overwrites the target's existing creature types. Once the ability resolves, that creature will be a Coward and won't have its previous creature types. It retains any other types and supertypes it has as well as any subtypes that aren't creature types.
- Gornog's third ability doesn't have a duration. It will remain in effect until the game ends, the target creature leaves the battlefield, or some subsequent effect changes the creature's characteristics, whichever comes first.
- The bonus granted by Gornog's last ability changes as the number of Cowards your opponents control changes.
- Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked. (The Coward might suddenly have some regrets, though.)
Prices
MTGO price: 2.21 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).