First printed in Eventide (2008)
All 7 prints
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Creature — Faerie Wizard
Flying, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
- Illustrated by
- Warren Mahy
Legality
- Legal in
- Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, PreDH, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (7)
- If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
- If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
- If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
- The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
- If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
- When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
- If a creature with persist stops being a creature, persist will still work.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
6 combos, the most popular first:
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Glen Elendra Archmage + Spark Double
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Denry Klin, Editor in Chief + Glen Elendra Archmage
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Glen Elendra Archmage + Zameck Guildmage
- Infinite +1/+1 counters on certain creatures, Infinite card draw…: Glen Elendra Archmage + Phyrexian Altar + Zameck Guildmage
- Infinite colored mana, Infinite death triggers…: Glen Elendra Archmage + Intruder Alarm + Phyrexian Altar + Scholar of New Horizons
- Infinite colorless mana, Infinite death triggers…: Ashnod's Altar + Glen Elendra Archmage + Intruder Alarm + Scholar of New Horizons