First printed in Outlaws of Thunder Junction (2024)
All 5 prints
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Legendary Creature — Beast Mount
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
2/4
- Illustrated by
- Artur Nakhodkin
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH
Rulings (9)
- "Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
- An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
- "Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
- Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
- Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
- Creatures with saddle can attack or block as normal even if they aren't saddled.
- If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
- The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
- You may activate a permanent's saddle ability even if that permanent is already saddled.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 31 Oct 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ), Premier Draft | 57.6% | +3.4 | +3.0 | 21514 |
| Outlaws of Thunder Junction (OTJ), Sealed | 58.0% | +2.8 | +3.5 | 1418 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
26 combos, the most popular first:
- Infinite turns, Lock: Fortune, Loyal Steed + Spark Double + The Legend of Kuruk // Avatar Kuruk
- Infinite turns, Lock: Chameleon, Master of Disguise + Fortune, Loyal Steed + The Legend of Kuruk // Avatar Kuruk
- Lock, Infinite turns: Fortune, Loyal Steed + Sakashima the Impostor + The Legend of Kuruk // Avatar Kuruk
- Infinite turns, Lock: Fortune, Loyal Steed + Sakashima of a Thousand Faces + The Legend of Kuruk // Avatar Kuruk
- Lock, Infinite turns: Auton Soldier + Fortune, Loyal Steed + The Legend of Kuruk // Avatar Kuruk
- Infinite turns, Lock: Fortune, Loyal Steed + Tocatli Honor Guard + Wormfang Manta
- Infinite turns, Lock: Fortune, Loyal Steed + Torpor Orb + Wormfang Manta
- Infinite turns, Lock: Fortune, Loyal Steed + Hushbringer + Wormfang Manta
- Infinite turns, Lock: Doorkeeper Thrull + Fortune, Loyal Steed + Wormfang Manta
- Infinite turns, Lock: Fortune, Loyal Steed + Marvin, Murderous Mimic + The Legend of Kuruk // Avatar Kuruk