First printed in Avatar: The Last Airbender (2025)
Land
This land enters tapped unless you control a basic land.: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
- Illustrated by
- Awanqi (Angela Wang)
- Watermark
- Firenation
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Premodern, Old School 93/94, Pauper Commander, PreDH
Rulings (6)
- Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
- Any other mana you add during combat will still be lost as normal when moving between steps of combat.
- "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N
. Until end of combat, you don't lose this mana as steps end."
- Firebending abilities aren't mana abilities. They use the stack and can be responded to.
- Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
- If one of these lands enters at the same time as any number of basic lands, those other lands are not counted when determining if this land enters tapped or untapped.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Avatar: The Last Airbender (TLA), Premier Draft | 53.8% | -2.2 | -1.1 | 5502 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
8 combos, the most popular first:
- Infinite combat phases, Infinite red mana…: Avatar Roku, Firebender + Fire Nation Palace + Hellkite Charger
- Infinite combat phases, Infinite red mana: Fire Nation Palace + Hellkite Charger + Isshin, Two Heavens as One
- Infinite combat phases, Infinite red mana: Fire Nation Palace + Hellkite Charger + Windcrag Siege
- Near-infinite combat phases, Near-infinite damage to all players…: Bruce Banner // The Incredible Hulk + Fire Nation Palace + Pyrohemia
- Infinite combat phases, Infinite red mana: Fire Nation Palace + Hellkite Charger + Roaming Throne
- Infinite +1/+1 counters on a creature, Infinite combat phases: Bruce Banner // The Incredible Hulk + Fire Nation Palace + Walking Ballista
- Infinite combat phases, Infinite red mana: Fire Nation Palace + Hellkite Charger + Wulfgar of Icewind Dale
- Infinite combat phases, Infinite red mana: Fire Nation Palace + Hellkite Charger + Mirror Room // Fractured Realm