First printed in Visions (1997)
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
- Illustrated by
- Jerry Tiritilli
Legality
- Legal in
- Legacy, Vintage, Premodern, Commander, Duel Commander, PreDH, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Old School 93/94, Gladiator, Pauper Commander, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (2)
- You can play the card this turn, not just during the resolution of the ability.
- This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
Prices
MTGO price: 0.08 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).