Land Drop
0 online 0 games in the simulator: 0 between players, 0 against the AI Log in Sign up
Dynavolt Tower

First printed in Kaladesh (2016)

All 3 prints

Log in to choose your favorite print: the site shows it in your decks, in the search and in the simulator.

Dynavolt Tower

Artifact

Whenever you cast an instant or sorcery spell, you get energyenergy (two energy counters).
tap, Pay energyenergyenergyenergyenergy: This artifact deals 3 damage to any target.

"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor

Illustrated by
Titus Lunter

Legality

Rulings (10)

  • Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.
  • If a spell or ability with one or more targets states that you "may pay" some amount of energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any energy even if you want to.
  • Some spells and abilities that give you energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any energy.
  • Some triggered abilities that state that you "may pay" a certain amount of energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • Some triggered abilities state that you "may pay" a certain amount of energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of energy as the ability resolves.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • energy is the energy symbol. It represents one energy counter.
  • If an effect says you get one or more energy, you get that many energy counters. To pay one or more energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Prices

MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 2 Nov 2026).