First printed in Adventures in the Forgotten Realms (2021)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.: Level 2
You may play an additional land on each of your turns.: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
- Illustrated by
- Svetlin Velinov
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Standard Brawl
Rulings (12)
- For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
- Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
- Gaining a level won't remove abilities that a Class had at a previous level.
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
- Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
- Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
- A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
- A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 29 Oct 2026).
Combos
21 combos, the most popular first:
- Prevent all damage that would be dealt to you, Lock: Druid Class + Glacial Chasm + Ramunap Excavator
- Prevent all damage that would be dealt to you, Lock: Conduit of Worlds + Druid Class + Glacial Chasm
- Prevent all damage that would be dealt to you, Lock: Crucible of Worlds + Druid Class + Glacial Chasm
- Infinite creature ETB, Infinite creature tokens…: Doubling Season + Druid Class + Springheart Nantuko
- Prevent all damage that would be dealt to you, Lock: Druid Class + Glacial Chasm + Walk-In Closet // Forgotten Cellar
- Infinite creature ETB, Infinite creature tokens…: Druid Class + Parallel Lives + Springheart Nantuko
- Prevent all damage that would be dealt to you, Lock: Druid Class + Glacial Chasm + Perennial Behemoth
- Prevent all damage that would be dealt to you, Lock: Druid Class + Glacial Chasm + Szarel, Genesis Shepherd
- Infinite creature ETB, Infinite creature tokens…: Druid Class + Primal Vigor + Springheart Nantuko
- Lock, Prevent all damage that would be dealt to you: Druid Class + Glacial Chasm + Mole Man, Moloid Master