First printed in Teenage Mutant Ninja Turtles (2026)
Legendary Creature — Mutant Ninja Turtle
: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
3/5
- Illustrated by
- Zoltan Boros
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Alchemy, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders
Rulings (6)
- If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
- Donatello's first ability doesn't remove any abilities the target artifact has.
- If the target artifact has station, its base power and toughness will be set to 0/0. Adding charge counters to that artifact won't restore the power and toughness printed in any of its striations.
- The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
- The artifact retains any types, subtypes, or supertypes it has.
- If the target artifact is a Vehicle, its base power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
Prices
MTGO price: 0.01 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Teenage Mutant Ninja Turtles (TMT), Premier Draft | 59.6% | +2.8 | +4.2 | 2543 |
| Teenage Mutant Ninja Turtles (TMT), Sealed | 57.4% | -0.2 | +1.5 | 582 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
62 combos, the most popular first:
- Win the game: Darksteel Reactor + Donatello, Mutant Mechanic + Eternity Vessel
- Lock, Near-infinite turns: Donatello, Mutant Mechanic + Eternity Vessel + Magistrate's Scepter
- Infinite +1/+1 counters on a creature, Infinite +1/+1 counters on artifact creatures you cast…: Donatello, Mutant Mechanic + Freed from the Real + Solar Array
- Infinite +1/+1 counters on a creature, Infinite +1/+1 counters on artifact creatures you cast…: Donatello, Mutant Mechanic + Pemmin's Aura + Solar Array
- Infinite colorless mana, Infinite untap of artifact creatures you control: Donatello, Mutant Mechanic + Everflowing Chalice + Voltaic Construct
- Infinite colored mana, Infinite colorless mana…: Donatello, Mutant Mechanic + The Eternity Elevator + Voltaic Construct
- Infinite colorless mana: Basalt Monolith + Donatello, Mutant Mechanic + Training Grounds
- Infinite colored mana, Infinite untap of artifact creatures you control: Astral Cornucopia + Donatello, Mutant Mechanic + Voltaic Construct
- Infinite colorless mana, Infinite untap of artifact creatures you control: Donatello, Mutant Mechanic + Thran Dynamo + Voltaic Construct
- Infinite colorless mana, Infinite untap of artifact creatures you control: Basalt Monolith + Donatello, Mutant Mechanic + Voltaic Construct