First printed in Adventures in the Forgotten Realms (2021)
Creature — Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — : Return this creature to its owner's hand.
The only place you can be sure it's not is wherever it appears to be.
3/2
- Illustrated by
- Bryan Sola
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Standard Brawl
Rulings (10)
- Moving into a dungeon room will cause its room ability to trigger.
- Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- A player may only have one dungeon in the command zone at a time.
- You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- Dungeons are removed from the game as a state-based action.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).
Combos
9 combos, the most popular first:
- Near-infinite creature ETB, Near-infinite creature LTB…: Displacer Beast + Hostage Taker + Radiant Solar + Sefris of the Hidden Ways
- Near-infinite creature ETB, Near-infinite creature LTB…: Displacer Beast + Phantom Steed + Radiant Solar + Sefris of the Hidden Ways
- Near-infinite creature ETB, Near-infinite creature LTB…: Displacer Beast + Fiend Hunter + Radiant Solar + Sefris of the Hidden Ways
- Near-infinite creature ETB, Near-infinite creature LTB…: Displacer Beast + Radiant Solar + Sefris of the Hidden Ways + Werefox Bodyguard
- Cast a subset of spells in your library, Near-infinite +1/+1 counters…: Delney, Streetwise Lookout + Displacer Beast + Preston, the Vanisher + Sefris of the Hidden Ways
- Near-infinite creature ETB, Near-infinite creature LTB…: All-Fates Stalker + Displacer Beast + Radiant Solar + Sefris of the Hidden Ways
- Near-infinite creature ETB, Near-infinite creature LTB…: Displacer Beast + Mardu Siegebreaker + Radiant Solar + Sefris of the Hidden Ways
- Near-infinite creature ETB, Near-infinite creature LTB…: Displacer Beast + Radiant Solar + Sefris of the Hidden Ways + Wormfang Drake
- Near-infinite creature ETB, Near-infinite creature LTB…: Displacer Beast + Faceless Butcher + Radiant Solar + Sefris of the Hidden Ways