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Die Young

First printed in Kaladesh (2016)

All 3 prints

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Die Young

Sorcery

Choose target creature. You get energyenergy (two energy counters), then you may pay any amount of energy. The creature gets -1/-1 until end of turn for each energy paid this way.

"When the time comes, let go. Nothing lasts forever."

Illustrated by
Ryan Yee

Legality

Rulings (11)

  • If the target creature becomes an illegal target, Die Young doesn't resolve and none of its effects happen. You won't get energyenergy or be able to pay any energy.
  • You choose the target creature as you cast Die Young. You don't choose how much energy to pay until Die Young is resolving. No player may take actions between the time you choose how much energy to pay and the time the creature gets -1/-1 for each energy paid this way.
  • Some triggered abilities state that you "may pay" a certain amount of energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of energy as the ability resolves.
  • If an effect says you get one or more energy, you get that many energy counters. To pay one or more energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • energy is the energy symbol. It represents one energy counter.
  • Some spells and abilities that give you energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any energy.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Some triggered abilities that state that you "may pay" a certain amount of energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • If a spell or ability with one or more targets states that you "may pay" some amount of energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any energy even if you want to.

Prices

Paper price: €0.07 / $0.13 , the cheapest non-foil print (Cardmarket and TCGplayer through MTGJSON, 2 Nov 2026).

MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 2 Nov 2026).