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Decommission

First printed in Aether Revolt (2017)

All 2 prints

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Decommission

Instant

Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.

"A key weakness in the design is its vulnerability to repeated, forceful blows."

Illustrated by
Josh Hass

Legality

Rulings (6)

  • Tokens that leave the battlefield will satisfy a revolt ability.
  • If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
  • Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • Energy counters aren't permanents. Paying energy won't satisfy a revolt ability.
  • If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.

Prices

Paper price: €0.04 / $0.06 , the cheapest non-foil print (Cardmarket and TCGplayer through MTGJSON, 2 Nov 2026).

MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 2 Nov 2026).