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Dazzling Theater // Prop Room

First printed in Duskmourn: House of Horror (2024)

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Dazzling Theater // Prop Room

Dazzling Theater

Enchantment — Room

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for 1 generic or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Prop Room

Enchantment — Room

Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Illustrated by
Henry Peters

Legality

Rulings (22)

  • Some effects can prevent creatures from untapping during an untap step. However, effects that stop a creature from untapping "during your untap step" or "during its controller's untap step" won't stop that creature from untapping during another player's untap step, and as such, Prop Room's ability will cause that creature to untap.
  • While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
  • An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
  • Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
  • If a creature you control has a mana ability with tap in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • If you sacrifice Dazzling Theater while casting a creature spell (to activate a mana ability, for example), the spell won't have convoke when you pay its costs unless it has convoke some other way.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
  • Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
  • To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
  • If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
  • While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
  • Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
  • All of your creatures untap during each other player's untap step if Prop Room is unlocked. You have no choice about what untaps unless another effect says otherwise.
  • Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
  • If a Room enters from any zone other than the stack, it will enter with both halves locked.

Prices

MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Dazzling Theater // Prop Room in Limited
Set GIH WR vs set IWD Games
Duskmourn: House of Horror (DSK), Premier Draft 39.9% -14.6 -9.0 2228
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen

Combos

19 combos, the most popular first:

See all 19 on Commander Spellbook

Commander In 5 of 6520 decks (0.1%), most in Sythis, Harvest's Hand

Share of decks
0.1%
= vs previous 30 days
2026-08-17: 0.0% 2026-08-24: 0.0% 2026-08-31: 0.0% 2026-09-07: 0.0% 2026-09-14: 0.1% 2026-09-21: 0.2% 2026-09-28: 0.1% 2026-10-05: 0.2% 2026-10-12: 0.0% 2026-10-19: 0.0% 2026-10-26: 0.1%
Weekly, last 90 days
Decks
5
5 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
–
0 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
Sythis, Harvest's Hand 0.1% 17%
Captain Sisay 0.1% 20%
Trostani, Selesnya's Voice 0.0% 100%
Urianger Augurelt 0.0% 100%

Played together with

Card Together Lift
Swords to Plowshares100%5.3
Command Tower100%1.2
Sol Ring100%1.0
Bountiful Promenade80%30.6
Finale of Devastation80%2.7
Fanatic of Rhonas60%18.5
Avacyn's Pilgrim60%6.6
Llanowar Elves60%3.2
Grand Abolisher60%2.8
Voice of Victory60%2.3

Best win rate

No challenge results yet.

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

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