First printed in Future Sight (2007)
Artifact — Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (
: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
- Illustrated by
- David Martin
Legality
- Legal in
- Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, Brawl, Standard Brawl, Competitive Brawl
Rulings (4)
- The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
- The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
11 combos, the most popular first:
- Infinitely large creatures you control until end of turn: Arbor Elf + Ashaya, Soul of the Wild + Darksteel Garrison
- Infinite colored mana, Infinitely large creatures you control until end of turn…: Ashaya, Soul of the Wild + Darksteel Garrison + Krosan Restorer
- Infinitely large creatures you control until end of turn: Ashaya, Soul of the Wild + Darksteel Garrison + Stone-Seeder Hierophant
- Infinitely large creatures you control until end of turn: Ashaya, Soul of the Wild + Darksteel Garrison + Voyaging Satyr
- Infinite -1/-1 counters on a permanent, Infinite green mana: Ashaya, Soul of the Wild + Darksteel Garrison + Devoted Druid
- Infinitely large creatures you control until end of turn: Ashaya, Soul of the Wild + Darksteel Garrison + Sculptor of Winter
- Infinite -1/-1 counters on a permanent, Infinite green mana: Ashaya, Soul of the Wild + Cinderhaze Wretch + Darksteel Garrison
- Infinite -1/-1 counters on a permanent, Infinite green mana: Ashaya, Soul of the Wild + Barrenton Medic + Darksteel Garrison
- Infinitely large creatures: Darksteel Garrison + Earthcraft + Kamahl, Heart of Krosa
- Infinitely large creatures: Darksteel Garrison + Earthcraft + Kamahl, Fist of Krosa