First printed in Dissension (2006)
Creature — Human Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.),
: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
0/0
- Illustrated by
- Dan Murayama Scott
- Watermark
- Simic
Legality
- Legal in
- Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, PreDH, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, Tiny Leaders, Standard Brawl
Rulings (2)
- The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
- If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
3 combos, the most popular first:
- Infinite creature LTB, Infinite creature ETB…: Cytoplast Manipulator + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Genesis Chamber
- Infinite creature LTB, Infinite creature ETB…: Blessed Sanctuary + Cytoplast Manipulator + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
- Infinite creature LTB, Infinite creature ETB…: Angelic Sell-Sword + Cytoplast Manipulator + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight