First printed in Outlaws of Thunder Junction (2024)
All 5 prints
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Legendary Creature — Horse Mount
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4/6
- Illustrated by
- Artur Nakhodkin
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders
Rulings (14)
- If the copied creature has
in its mana cost, X is 0.
- If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
- Each of the tokens copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
- Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger. If there are any costs to have a creature attack, those costs won't apply to the tokens.
- You may activate a permanent's saddle ability even if that permanent is already saddled.
- If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
- If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
- Creatures with saddle can attack or block as normal even if they aren't saddled.
- "Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
- You choose which player, planeswalker, or battle each of the tokens is attacking as it enters the battlefield. They don't have to attack the same player, planeswalker, or battle that Calamity is attacking, nor do they have to attack the same player, planeswalker, or battle as each other.
- You don't have to choose the same creature both times for Calamity's triggered ability.
- An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied creature will also work.
- "Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ), Premier Draft | 55.2% | +1.0 | +3.0 | 18805 |
| Outlaws of Thunder Junction (OTJ), Sealed | 56.5% | +1.2 | +2.7 | 1438 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
13 combos, the most popular first:
- Infinite combat damage, Infinite combat phases…: Calamity, Galloping Inferno + Port Razer
- Win the game: Adrix and Nev, Twincasters + Biovisionary + Calamity, Galloping Inferno
- Win the game: Biovisionary + Calamity, Galloping Inferno + Doubling Season
- Win the game: Annie Joins Up + Biovisionary + Calamity, Galloping Inferno
- Win the game: Biovisionary + Calamity, Galloping Inferno + Parallel Lives
- Win the game: Anointed Procession + Biovisionary + Calamity, Galloping Inferno
- Win the game: Biovisionary + Calamity, Galloping Inferno + Ojer Taq, Deepest Foundation // Temple of Civilization
- Win the game: Biovisionary + Calamity, Galloping Inferno + Primal Vigor
- Win the game: Biovisionary + Calamity, Galloping Inferno + Mondrak, Glory Dominus
- Win the game: Bard, King of Dale + Biovisionary + Calamity, Galloping Inferno