First printed in Odyssey (2001)
Creature — Dwarf
: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
1/1
- Illustrated by
- Greg Hildebrandt & Tim Hildebrandt
Legality
- Legal in
- Legacy, Vintage, Penny Dreadful, Premodern, Commander, Duel Commander, PreDH, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Historic, Timeless, Alchemy, Old School 93/94, Gladiator, Pauper Commander, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (2)
- If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.
- If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.
Prices
MTGO price: 0.02 TIX, the cheapest non-foil print (average sell price on GoatBots, 31 Oct 2026).