First printed in Gatecrash (2013)
Bioshift 
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
"It's all right if you change your mind. There's always a chance we can rearrange parts later."
—Zija, Simic mutationist
- Illustrated by
- Scott Chou
- Watermark
- Simic
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Pauper, Penny Dreadful, Commander, Duel Commander, Pauper Commander, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, PreDH, Brawl, Standard Brawl, Competitive Brawl
Rulings (3)
- If one of the two creatures is an illegal target when Bioshift tries to resolve, or if the creatures are controlled by different players at that time, no counters will move.
- You decide how many counters to move when Bioshift resolves.
- To move a counter from one creature to another, the counter is removed from the first creature and placed on the second. Any abilities that care about a counter being removed or placed on a creature will apply.
Prices
MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 29 Oct 2026).
Combos
4 combos, the most popular first:
- Infinite turns, Lock: Bioshift + Isochron Scepter + Sage of Hours + Scute Mob
- Infinite turns, Lock: Bioshift + Isochron Scepter + Sage of Hours + Tamiyo's Journal + Workshop Elders
- Near-infinite +1/+1 counters on a creature, Near-infinite damage: Bioshift + Body of Research + Hallar, the Firefletcher
- Exile your library, Near-infinite +1/+1 counters on a creature…: Bioshift + Hallar, the Firefletcher + Phyrexian Devourer