First printed in Odyssey (2001)
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
- Illustrated by
- Ray Lago
Legality
- Legal in
- Modern, Legacy, Vintage, Premodern, Commander, Duel Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Old School 93/94, Gladiator, Pauper Commander, Brawl, Standard Brawl, Competitive Brawl
Rulings (3)
- If there is no legal place to move the enchantment, then it doesn’t move but you still control it.
- You can target an Aura you already control just to move that Aura to a new permanent.
- Aura Graft’s effect has no duration. You’ll retain control of the Aura until the game ends, the Aura leaves the battlefield, or an effect causes someone else to gain control of the Aura.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).